Lantern Warden
- HP
- 145
- Move
- 4 tiles
Lantern Warden is a flex pick in Arcane Gambit. Each turn you pick one of these abilities; its phase decides when it goes off: Prep first, then Dash, then Blast, then everyone moves.
Abilities
-
Lantern Beam Blast
A line 6 tiles long: 20 damage; leaves them Revealed for 2 turns (can't hide in brush or go invisible).
Cooldown 1 turn · ability 1 -
Witchlight Prep
A tile within 6: a 2×2 zone for 3 turns; your team sees every tile of it; enemies on it are revealed, even in brush or invisible; the first enemy inside takes 8 damage.
Cooldown 2 turns · ability 2 -
Wisp Hop Dash
A path of up to 4 tiles: dash along the path (this is your move); a 15 shield on you this turn.
Cooldown 3 turns · ability 3 -
Beacon Pyre Prep Ultimate
A tile within 6: a 5×5 zone for 3 turns; allies inside heal 10 each turn; enemies who walk in are Revealed for 2 turns.
Ultimate · 100 energy