Arcane Gambit Play now

How to play

Arcane Gambit is a 3v3 fantasy tactics game where every player plans their turn at the same time, then all the plans play out together. These are the full rules, kept in step with the game's own rule data.

The match

A turn: everyone plans at once

You get 30 seconds to plan. Pick a move, one ability, and if you like a catalyst, then lock in. Three times a match you can buy 5 more seconds. When everyone is locked in (or time runs out), the turn resolves in fixed phases:

  1. Prep goes first: shields, traps, walls, zones and buffs, before anything else happens.
  2. Dash is second: leaps, teleports and dashes. A dash is your movement for the turn, and dashing dodges blasts aimed at the tile you left.
  3. Blast is third: the attacks. They hit wherever their targets stand after the dashes.
  4. Move is last: everyone walks at the same time, step by step. Knockbacks and pulls come after that.

Because movement comes last, the game is about reading where your enemies will be, not where they are now. Your allies' plans show on the ground while you plan.

Moving

Abilities, energy and ultimates

Catalysts

Before the match you pick three catalysts, one for each phase. Each is a free action you can use next to your ability, once per round.

Cover, walls and brush

Pickups

Floating pickups give a boost to whoever walks over one in Move. A buff starts next turn. A taken pickup comes back 4 turns later, and none comes back after round turn 10.

PickupWhat it doesFirst appears
Healthheals 10 at once, then 10 at the end of each of the next 2 turnsturn 4
MightMight for 2 turns (+25% damage dealt)turn 2
HasteHaste for 2 turns (+2 move)turn 4
EnergyEnergized for 2 turns (+50% energy gained)turn 4

Sudden death and the storm

Ways to play

Play now: free, in your browser