Druid
- HP
- 175
- Move
- 4 tiles
Druid is a support in Arcane Gambit. Each turn you pick one of these abilities; its phase decides when it goes off: Prep first, then Dash, then Blast, then everyone moves.
Abilities
-
Thorn Lash Blast
The first enemy in a line, up to 5 tiles: 23 damage; leaves them Rooted for 1 turn, from next turn (can't move or dash).
Cooldown 1 turn · ability 1 -
Regrowth Prep
An ally (or yourself) within 4 tiles: heals 14; heals 6 more at the end of next turn.
Cooldown 2 turns · ability 2 -
Wild Shape Dash
A path of up to 5 tiles: dash along the path (this is your move); a 40 shield on you this turn.
Cooldown 4 turns · ability 3 -
Grove Prep Ultimate
A tile within 5: a 5×5 zone for 2 turns; allies inside heal 10 each turn; enemies who walk in are Rooted for 1 turn.
Ultimate · 100 energy