Wandering Skald
- HP
- 150
- Move
- 4 tiles
Wandering Skald is a support in Arcane Gambit. Each turn you pick one of these abilities; its phase decides when it goes off: Prep first, then Dash, then Blast, then everyone moves.
Abilities
-
Discordant Note Blast
The first enemy in a line, up to 6 tiles: 22 damage; leaves them Slowed for 1 turn, from next turn (−2 move).
Cooldown 1 turn · ability 1 -
Rousing Song Prep
A lobbed 3×3 area up to 5 tiles away: gives allies Haste for 1 turn (+2 move); a 24 shield on allies this turn.
Cooldown 2 turns · ability 2 -
Battle Hymn Prep
An ally (or yourself) within 6 tiles: gives them Might for 2 turns (+25% damage dealt).
Cooldown 2 turns · ability 3 -
Crescendo Prep Ultimate
A lobbed 7×7 area up to 6 tiles away: heals allies 35; gives allies Might for 1 turn (+25% damage dealt); gives allies Haste for 1 turn (+2 move).
Ultimate · 100 energy