Fire Mage
- HP
- 110
- Move
- 4 tiles
Fire Mage is a damage dealer in Arcane Gambit. Each turn you pick one of these abilities; its phase decides when it goes off: Prep first, then Dash, then Blast, then everyone moves.
Abilities
-
Fireball Blast
The first enemy in a line, up to 6 tiles: 27 damage; 8 splash damage to enemies next to each target.
Cooldown 1 turn · ability 1 -
Flame Trap Prep
A tile within 6: a hidden trap that deals 25 damage to the first enemy to step on it; it lasts 2 turns.
Cooldown 3 turns · ability 2 -
Blink Dash
A tile within 4: teleport to the tile (this is your move).
Cooldown 5 turns · ability 3 -
Meteor Blast Ultimate
A lobbed 5×5 area anywhere in sight: lands at the start of next turn's Blast on whoever stands there: 30 damage.
Ultimate · 100 energy