Windwood Ranger
- HP
- 115
- Move
- 4 tiles
Windwood Ranger is a damage dealer in Arcane Gambit. Each turn you pick one of these abilities; its phase decides when it goes off: Prep first, then Dash, then Blast, then everyone moves.
Abilities
-
Longshot Blast
The first enemy in a line, up to 7 tiles: 14 damage, +8 if they can't see you, 25% chance to crit for ×1.5 (a sure crit on an Ensnared target).
No cooldown · ability 1 -
Snare Trap Prep
A tile within 6: a hidden trap that deals 14 damage to the first enemy to step on it and leaves them Ensnared for 1 turn (the next Longshot that hits them is a sure crit); it lasts 3 turns.
Cooldown 3 turns · ability 2 -
Hawk Net Dash
The first enemy in a line, up to 3 tiles: leaves them Revealed for 2 turns (can't hide in brush or go invisible); leaves them Slowed for 1 turn, from next turn (−2 move); knocks you back 3 tiles, straight away from where you aim, hit or miss (this is your move).
Cooldown 3 turns · ability 3 -
Thorn Volley Blast Ultimate
A shot that flies 16 tiles, bouncing off 3 walls and piercing: 23 damage.
Ultimate · 100 energy